

Other than the technical differences and missing features, Double Agent for the GameCube is basically the same game as Double Agent on the PlayStation 2.
Splinter Cell controls are pretty complicated in the first place, but because of the GameCube controller's smaller number of buttons compared to other platforms, you're forced to use some weird button combinations for some important actions, such as pressing the Z button and the start button at the same time to get to your mission objectives and your map. There are no upsides even the controls aren't as good in this version. The difference is that it strips out the Xbox and PS2 game's online multiplayer mode and looks quite a bit worse in a lot of spots. Splinter Cell Double Agent for the GameCube is based on the same content and campaign found in the Xbox and PlayStation 2 versions of the game (as opposed to the Xbox 360 and PC versions, which are different).

Splinter Cell stumbles again on the GameCube in this latest episode. Unfortunately, this latest episode is no exception. Versions of the series that have appeared on Nintendo's console during the past several years have tended to be stripped of their visual embellishments, as well as some of their key features. But if you've only played Splinter Cell on the GameCube, you'd never know what all the fuss was about. Gruff, tireless agent Sam Fisher and his top-secret missions in all the Splinter Cell games have helped to popularize a style of play that blends a lot of sneaking around with quick, short doses of extreme force.
